Publications

Journal papers, peer-reviewed

Iacovides, I., Cox, A., Furniss, D., Stawarz, K., Jennett, C., Adams, A. (2019). Supporting engagement in research through a game design competition. Research for All, 3(1):25-41. [url]

Stawarz, K., Preist, C., Tallon, D., Wiles, N., Coyle, D. (2018). User Experience of CBT Apps for Depression: An Analysis of App Functionality and User Reviews. Journal of Medical Internet Research, 20(6):e10120. [url]

Stawarz, K., Rodríguez, M.D, Cox, A.L., Blandford, A. (2016). Understanding the Role of Contextual Cues: Design Implications for Medication Adherence Technologies That Prevent Forgetfulness. Digital Health. [url]

Vincent, C.J., Niezgen, G., O'Kane, A. A., Stawarz, K. (2015). Can Standards and Regulations Keep Up With Health Technology?. JMIR mHealth and uHealth, 3(2):e64. [url]

Rodríguez, M. D., Zárate, E., Stawarz, K., García-Vázquez, J.P., Ibarra, E. J. E. (2015) Ambient Computing to Support the Association of Contextual Cues with Medication Taking. Revista Mexicana de Ingenieria Biomedica 36(3):193-209. [url]

Orlu-Gul, M., Raimi-Abraham, B., Jamieson, E., Wei, L., Murray, M., Stawarz, K., Stegemann, S., Tuleu, C., Smith, F. J. (2014). Public engagement workshop: How to improve medicines for older people? International Journal of Pharmaceutics, 459(1–2), 65-69. [url]

Archived conference papers, peer-reviewed

Quintero Ovalle, J., Stawarz, K., Marzo, A. (2019). Exploring the Addition of Audio Input to Wearable Punch Recognition. Interacción 2019.

Stawarz, K., Cox, A. L., Blandford, A. (2015). Beyond Self-Tracking and Reminders: Designing Smartphone Apps That Support Habit Formation. CHI'15. [url] [pdf]

Stawarz, K., Cox, A. L., Blandford, A. (2014). Don't Forget Your Pill! Designing Effective Medication Reminder Apps That Support Users' Daily Routines. CHI'14. [url] [pdf]

Stawarz, K., Benedyk, R. (2013). Bent necks and twisted wrists: Exploring the impact of touch-screen tablets on the posture of office workers. The 27th International British Computer Society Human Computer Interaction Conference: The Internet of Things. [url] [pdf]

Non-archived conference papers, peer-reviewed

Renfree, I., Harrison, D., Marshall, P., Stawarz, K., Cox, A. (2016). Don’t Kick the Habit: The Role of Dependency in Habit Formation Apps. Extended Abstracts, CHI’16. [url]

Stawarz, K., Cox, A., Bird, J., Benedyk, R. (2013). "I'd sit at home and do work emails": how tablets affect the work-life balance of office workers. Extended Abstracts, CHI'13. [url] [pdf]

Stawarz, K., Garde, J., McLoughlin, C., Nicolaides, R., Walters, J. (2012). Silka: A domestic technology to mediate the threshold between connection and solitude. Extended Abstracts, CHI'12. [url] [pdf]

Workshop papers, peer-reviewed

Stawarz, K., Cox, A. L. (2015). Designing for Health Behavior Change: HCI Research Alone Is Not Enough. Crossing HCI and Health: Advancing Health and Wellness Technology Research in Home and Community Settings, CHI 2015 Workshop. [pdf]

Stawarz, K., Cox, A. L., Blandford, A. (2014). Personalized routine support for tackling medication non-adherence. Personalizing Behavior Change Technologies CHI 2014 Workshop. [pdf]

Stawarz, K., Cox, A. L. (2013). How technology supporting daily habits could help women remember oral contraception. Habits in HCI Workshop, British HCI Conference. [pdf]

Extended abstracts, peer-reviewed

Stawarz, K., Cox, A. L., Blandford, A. (2016). Understanding the role of contextual cues in supporting the formation of medication-taking habits. Front. Public Health. Conference Abstract: 2nd Behaviour Change Conference: Digital Health and Wellbeing.

Theses and dissertations

Stawarz, K. (2017) Towards better medication adherence apps: Preventing forgetfulness by facilitating the formation of routine-based remembering strategies. Doctoral thesis, UCL (University College London). [url] [pdf]

Stawarz, K. (2012) An ergonomic evaluation of the potential impact of touch-screen tablets on office workers. MSc dissertation, UCL (University College London). [pdf]

Stawarz, K. (2009) Projektowanie zorientowane na użytkownika na przykładzie systemu do rozgrywania sesji RPG online: RPGomat (User-centred design case study of an online system for role-plyaing games: RPGomat). AHE (The Academy of Humanities and Economics), Łódź, Poland.